BROWSER CITY TYCOONPlay free

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About Browser City Tycoon

Browser City Tycoon began as an experiment and grew out of a dream I had held for many years. Here is where it came from and how it was made.

An isometric city with skyscrapers, houses, roads, a river and forest
Every building, tree and vehicle in the game is drawn by code, not loaded from image files.

The idea

Ever since playing classic management games like OpenTTD and SimCity, I wanted to build a world where you could watch small towns turn into busy, connected cities because of the lines you drew between them. Not a city you zone from above, but one that grows because your buses, trains and ships keep bringing people in.

For a long time it stayed an idea, because building a game like this alone is a lot of work. When AI tools became good enough to write real software, I decided to find out whether I could finally build it, by directing the design and working through it step by step with an AI assistant.

How it was made

The game was designed and directed by me and built with Claude, Anthropic's AI assistant, over more than twenty versions, with some technical advice from Gemini along the way. I described what I wanted, played each version, decided what felt wrong and what to add next, and repeated.

Why share how it was built

I hope this project is a small reminder that big ideas and long-held dreams are achievable. The tools have changed a lot, and sometimes all it takes is the first step.

What is in the game today

Questions, ideas or bugs are welcome at support@browsercitytycoon.com.

Thanks for playing!

Ready to try it? The game runs in your browser on a laptop or PC, and it is free.

Play Browser City Tycoon