
Income and upkeep
Fares are paid the moment a vehicle arrives. Attractions pay at the start of each month. Every month you also pay upkeep: a small share of each vehicle's price, a fee per station, and running costs for industries and attractions. The Finance window shows a two-year chart of income against costs, and a breakdown of where money came from and where it went.
Prices rise as you grow
Construction and vehicle prices go up as your towns get bigger and your company gets richer. It is a deliberate trade-off: a big empire makes more money, and pays more for each new thing. Build important routes early, while they are cheap.
The bank
The Finance window lets you borrow in several sizes. Your credit limit is $50,000 plus half your net worth. Interest is charged every month, so loans pay off when you spend them on routes that earn quickly, such as a second bus on a crowded line or a truck link between two industries you already serve. Repay as soon as you have spare cash.
Company levels
Levels need three things at once: net worth gained since you started, total population across your towns, and time played. Each level unlocks new vehicles, stations, industries or attractions, and the company window lists exactly what comes next.
| Level | Title | Net worth gained | Population | Time played |
|---|---|---|---|---|
| 1 | Startup | — | 0 | — |
| 2 | Local Carrier | $12K | 0 | 3 min |
| 3 | Regional Operator | $40K | 60 | 10 min |
| 4 | Rising Tycoon | $110K | 150 | 22 min |
| 5 | Transport Baron | $300K | 350 | 40 min |
| 6 | Freight Magnate | $800K | 800 | 1 h 5 min |
| 7 | National Carrier | $2M | 1,600 | 1 h 40 min |
| 8 | Continental Giant | $5M | 3,200 | 2 h 30 min |
| 9 | Global Empire | $12M | 6,000 | 3 h 35 min |
| 10 | Industry Titan | $28M | 10,000 | 5 h |
| 11 | Logistics Legend | $65M | 16,000 | 6 h 40 min |
| 12 | World Tycoon | $150M | 25,000 | 8 h 40 min |
| 13 | Planetary Power | $330M | 38,000 | 11 h |
| 14 | Orbital Overlord | $720M | 55,000 | 13 h 40 min |
| 15 | Galactic Hauler | $1.5B | 80,000 | 16 h 40 min |
| 16 | Stellar Syndicate | $3.2B | 115,000 | 20 h 20 min |
| 17 | Cosmic Concern | $6.8B | 160,000 | 24 h 40 min |
| 18 | Infinity Express | $14B | 220,000 | 29 h 40 min |
| 19 | Eternal Empire | $30B | 300,000 | 35 h 20 min |
| 20 | Legend of Legends | $65B | 400,000 | 41 h 40 min |
Every new level also gives you one Heritage Point.
Buying land
You start owning a block of land in the middle of the map. You can only build on land you own. The Land tab shows a price on every parcel of 6×6 tiles that borders your territory. Each parcel costs more than the last, and parcels with a town or industry on them cost extra. Expand towards the towns and industries you plan to connect.
Map regions
The main map is surrounded by twelve regions, marked by flags on its edges. A region must first be licensed. After that you buy its land parcel by parcel, at a premium. Each new region also brings new towns and industries.
- Northern, Southern, Eastern and Western Reach unlock at level 12.
- Far North, Far South, Far East and Far West unlock at level 16, after the matching Reach.
- The four corner frontiers unlock at level 20, after both neighbouring Far regions.
Maps abroad
Late in the game, the World Map window lets you buy whole new maps: Tropical Isles (level 14) with lagoons and jungle, Alpine Valley (level 16) with pine forests and mines, and Desert Oasis (level 18) with dunes and oil. Your cash, level and achievements travel with you. Each map keeps its own towns and vehicles. While you are away, a map keeps earning 55% of its last monthly profit.
Achievements
There are 152 achievements, from your first bus to a million passengers carried. Each one pays a cash bonus straight away, and the biggest ones also give Heritage Points.
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