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Every vehicle compared

Browser City Tycoon has five vehicle families with five models each. Here are the real numbers for all 25, and advice on when each one is worth buying.

A coastal city with an airport and terminal next to the sea, a stadium and tall towers
Airports take a 2×2 plot of open land and unlock at level 6. Planes ignore roads and rivers and earn 40% more per passenger than buses.

Prices in the tables are what each model costs at the very start of a game. As your towns and net worth grow, everything gets more expensive, so expect to pay more later. Lifespans are in game years. A game month lasts 20 seconds of real time.

Buses

Buses only carry passengers. They need a road between two bus stops. They are the cheapest way to make money early and stay useful inside and between towns all game.

ModelPassengersFreight (t)SpeedLifespanLevelStarting price
Minibus16—22 km/h12 years1$6,000
City Bus30—25 km/h16 years3$13,500
Coach48—29 km/h20 years6$30,000
Double-Decker76—32 km/h24 years10$63,000
Hyper Coach110—38 km/h28 years14$135,000

Trucks

Trucks only carry freight. They run between truck stops, which unlock at level 2. They are best for short links in an industry chain.

ModelPassengersFreight (t)SpeedLifespanLevelStarting price
Pickup—2021 km/h12 years1$7,500
Box Truck—3624 km/h16 years3$16,500
Hauler—6028 km/h20 years6$36,000
Road Train—9531 km/h24 years10$75,000
Mega Hauler—15036 km/h28 years14$157,500

Trains

Trains carry passengers and freight at the same time, need rail track between two train stations, and earn 15% more per unit than road vehicles. The table shows the engine. Every train pulls extra cars as it gets more advanced.

ModelPassengersFreight (t)SpeedLifespanLevelStarting price
Steam Engine605031 km/h16 years2$21,000
Diesel1109037 km/h20 years4$48,000
Electric18015044 km/h24 years7$105,000
Express28023052 km/h28 years11$225,000
Maglev42034062 km/h36 years15$480,000

Planes

Planes carry passengers only. They fly in a straight line between two airports, so no track or road is needed, and they earn 40% more per passenger. Airports are expensive, so planes shine on long routes between big towns.

ModelPassengersFreight (t)SpeedLifespanLevelStarting price
Prop Plane40—26 km/h16 years6$60,000
Regional Jet80—33 km/h20 years9$135,000
Jetliner150—41 km/h24 years12$300,000
Wide-Body260—47 km/h28 years15$630,000
Supersonic380—60 km/h32 years18$1,350,000

Ships

Ships carry passengers and freight between two ports on the same body of water. Ports go on a shore tile next to water and unlock at level 5. Ships are slow but large, and they earn 10% more per unit than road vehicles.

ModelPassengersFreight (t)SpeedLifespanLevelStarting price
Ferry404013 km/h16 years5$45,000
Coaster808017 km/h20 years8$105,000
Fast Ferry14014023 km/h24 years11$225,000
Cruise Liner22022026 km/h28 years14$480,000
Mega Liner32032031 km/h32 years17$1,050,000

Ageing, breakdowns and retirement

Every vehicle has a lifespan. After about 85% of it, the game warns you that it is getting old. From three quarters of its life onward it gradually slows down by up to 18% and breaks down more often. A broken vehicle stops for several seconds with a spanner icon. When a vehicle reaches the end of its life it retires, and the Fleet window lists it so you can replace it on the same route with one click.

Upgrade, replace or sell?

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Next guide: Growing your towns